Aspiring to tell stories through games — with a focus on narrative design and emotionally-driven player experiences.
A branching narrative experience following Mr. Harrow, a patient who swallows an experimental pill in his psychiatrist's office. The pill transports him into a vivid memory — a quiet moment with someone he loved. Navigate the dreamscape, make your choices, and decide what truths to reveal when you wake.
The air here carries no weight.
No differences. No scheming. No expectations. Just... in the moment. Wanting nothing more than simply the other person's company.
Goodbye... Ma-I'm a game design student based in Mumbai, drawn to games from a young age — not just as play, but as a medium with a unique ability to create meaning through interaction.
My work spans narrative design, 3D modeling, environment art, and texturing. DreamPill reflects my core interest: building emotionally resonant experiences where the player's choices feel real and consequential.
I'm actively looking for a 6-week internship in Mumbai or Pune to contribute to game projects and keep growing as a designer.
Environments, 3D models, texturing, lighting — full portfolio on ArtStation.
Looking for narrative design work, game design internships, or just want to talk about games — I'm open to conversations.